vaxry changed the windowrule syntax.
parent
6b3fd09fe6
commit
6670a0f6de
|
|
@ -1,109 +1,8 @@
|
|||
layerrule = ignorezero, nwg-dock
|
||||
workspace = w[tv1]s[false], gapsout:0, gapsin:0
|
||||
workspace = f[1]s[false], gapsout:0, gapsin:0
|
||||
windowrule = bordersize 2, floating:0, onworkspace:w[tv1]s[false]
|
||||
windowrule = rounding 4, floating:0, onworkspace:w[tv1]s[false]
|
||||
windowrule = bordersize 2, floating:0, onworkspace:f[1]s[false]
|
||||
windowrule = rounding 4, floating:0, onworkspace:f[1]s[false]
|
||||
# Example windowrule v1
|
||||
#windowrule = float, ^(rofi)$
|
||||
# Example windowrule v2
|
||||
# windowrulev2 = float,class:^(kitty)$,title:^(kitty)$
|
||||
windowrulev2 = suppressevent maximize, class:.* # You'll probably like this.
|
||||
#windowrulev2 = noborder, class:wofi
|
||||
windowrulev2 = float, class:wofi
|
||||
windowrulev2 = pin, class:wofi
|
||||
windowrulev2 = center, class:wofi
|
||||
windowrulev2 = stayfocused, class:wofi
|
||||
windowrulev2 = nomaxsize, class:wofi
|
||||
windowrulev2 = minsize 5 5, class:wofi
|
||||
windowrulev2 = noshadow, class:wofi
|
||||
windowrulev2 = float, class:nm-connection-editor
|
||||
windowrulev2 = pin, class:nm-connection-editor
|
||||
windowrulev2 = center, class:nm-connection-editor
|
||||
windowrulev2 = nomaxsize, class:nm-connection-editor
|
||||
windowrulev2 = minsize 5 5, class:nm-connection-editor
|
||||
windowrulev2 = noshadow, class:nm-connection-editor
|
||||
windowrulev2 = opacity 1 0.8, class:kitty
|
||||
windowrulev2 = opacity 0.8 0.3, initialTitle:Spotify
|
||||
windowrulev2 = float, initialTitle:Spotify
|
||||
windowrulev2 = noblur, initialTitle:Spotify
|
||||
#windowrulev2 = float, class:Spaceengineers
|
||||
#windowrulev2 = fullscreen, class:Spaceengineers
|
||||
#windowrulev2 = stayfocused, class:Spaceengineers
|
||||
#windowrule = float, class:steam_app_1133870
|
||||
windowrulev2 = tile, class:RimWorldLinux
|
||||
windowrulev2 = float, class:Drill.+
|
||||
#windowrulev2 = fakefullscreen, title:Drill.+
|
||||
#windowrule = fakefullscreen, class:steam_app_1217060
|
||||
#windowrule = fakefullscreen, title:Gunfire Reborn
|
||||
windowrule = float, class:steam_app_1217060
|
||||
windowrule = float, title:Gunfire Reborn
|
||||
#windowrulev2 = fullscreen, class:steam_app_1217060
|
||||
#windowrulev2 = fullscreen, title:Gunfire Reborn
|
||||
windowrulev2 = float, title:pico.+
|
||||
windowrulev2 = minsize 60 70, title:.+btop.+
|
||||
windowrulev2 = stayfocused, class:.+dmenu.+
|
||||
windowrulev2 = move 65% 10%, class:com.nextcloud.desktopclient.nextcloud
|
||||
windowrulev2 = float, class:com.nextcloud.desktopclient.nextcloud
|
||||
windowrulev2 = pin, class:com.nextcloud.desktopclient.nextcloud
|
||||
windowrulev2 = size 30% 50%, class:com.nextcloud.desktopclient.nextcloud
|
||||
windowrulev2 = move 65% 10%, tag:mixer
|
||||
windowrulev2 = float, tag:mixer
|
||||
windowrulev2 = pin, tag:mixer
|
||||
windowrulev2 = size 30% 50%, tag:mixer
|
||||
windowrule = match:class ulauncher, border_size 0
|
||||
windowrule = match:class ulauncher, no_blur on
|
||||
windowrule = match:class ulauncher, no_shadow on
|
||||
windowrule = match:class ulauncher, move (cursor_x-50) (cursor_y-50)
|
||||
windowrule = match:tag mixer, float on
|
||||
windowrule = match:tag mixer, move (monitor_w*0.73) (monitor_h*0.055)
|
||||
windowrule = match:tag mixer, size (monitor_w*0.25) (monitor_h*0.35)
|
||||
|
||||
windowrulev2 = move 65% 10%, class:blueman-manager
|
||||
windowrulev2 = float, class:blueman-manager
|
||||
windowrulev2 = pin, class:blueman-manager
|
||||
windowrulev2 = size 30% 50%, class:blueman-manager
|
||||
|
||||
windowrulev2 = opacity 1 1 override, class:firefox
|
||||
|
||||
windowrulev2 = float, tag:centered
|
||||
windowrulev2 = pin, tag:centered
|
||||
windowrulev2 = center, tag:centered
|
||||
windowrulev2 = stayfocused, tag:centered
|
||||
windowrulev2 = size 40% 50%, tag:centered
|
||||
|
||||
windowrulev2 = float, tag:centered-L
|
||||
windowrulev2 = pin, tag:centered-L
|
||||
windowrulev2 = center, tag:centered-L
|
||||
windowrulev2 = stayfocused, tag:centered-L
|
||||
windowrulev2 = size 70% 80%, tag:centered-L
|
||||
|
||||
windowrulev2 = float, class:dev.benz.walker.+
|
||||
windowrulev2 = pin, class:dev.benz.walker.+
|
||||
windowrulev2 = center, class:dev.benz.walker.+
|
||||
windowrulev2 = stayfocused, class:dev.benz.walker.+
|
||||
windowrulev2 = minsize 180% 170%, class:dev.benz.walker.+
|
||||
windowrulev2 = noblur, class:dev.benz.walker.+
|
||||
windowrulev2 = noshadow, class:dev.benz.walker.+
|
||||
windowrulev2 = noborder, class:dev.benz.walker.+
|
||||
windowrulev2 = float, class:dev.benz.walker.+
|
||||
|
||||
windowrulev2 = float, class:dev.benz.walker
|
||||
windowrulev2 = pin, class:dev.benz.walker
|
||||
windowrulev2 = center, class:dev.benz.walker
|
||||
windowrulev2 = stayfocused, class:dev.benz.walker
|
||||
windowrulev2 = minsize 180% 170%, class:dev.benz.walker
|
||||
windowrulev2 = noblur, class:dev.benz.walker
|
||||
windowrulev2 = noshadow, class:dev.benz.walker
|
||||
windowrulev2 = noborder, class:dev.benz.walker
|
||||
windowrulev2 = float, class:dev.benz.walker
|
||||
|
||||
windowrulev2 = float, class:ulauncher
|
||||
windowrulev2 = pin, class:ulauncher
|
||||
windowrulev2 = stayfocused, class:ulauncher
|
||||
windowrulev2 = minsize 180% 170%, class:ulauncher
|
||||
windowrulev2 = noblur, class:ulauncher
|
||||
windowrulev2 = noshadow, class:ulauncher
|
||||
windowrulev2 = noborder, class:ulauncher
|
||||
windowrulev2 = float, class:ulauncher
|
||||
windowrulev2 = move onscreen cursor -10% -10%, initialClass:ulauncher
|
||||
|
||||
windowrulev2 = float, title:Quake 3: Arena
|
||||
windowrulev2 = pin, title:Quake 3: Arena
|
||||
windowrulev2 = center, title:Quake 3: Arena
|
||||
windowrulev2 = stayfocused, title:Quake 3: Arena
|
||||
windowrulev2 = minsize 80% 70%, title:Quake 3: Arena
|
||||
|
|
|
|||
|
|
@ -0,0 +1,109 @@
|
|||
layerrule = ignorezero, nwg-dock
|
||||
workspace = w[tv1]s[false], gapsout:0, gapsin:0
|
||||
workspace = f[1]s[false], gapsout:0, gapsin:0
|
||||
windowrule = bordersize 2, floating:0, onworkspace:w[tv1]s[false]
|
||||
windowrule = rounding 4, floating:0, onworkspace:w[tv1]s[false]
|
||||
windowrule = bordersize 2, floating:0, onworkspace:f[1]s[false]
|
||||
windowrule = rounding 4, floating:0, onworkspace:f[1]s[false]
|
||||
# Example windowrule v1
|
||||
#windowrule = float, ^(rofi)$
|
||||
# Example windowrule v2
|
||||
# windowrulev2 = float,class:^(kitty)$,title:^(kitty)$
|
||||
windowrulev2 = suppressevent maximize, class:.* # You'll probably like this.
|
||||
#windowrulev2 = noborder, class:wofi
|
||||
windowrulev2 = float, class:wofi
|
||||
windowrulev2 = pin, class:wofi
|
||||
windowrulev2 = center, class:wofi
|
||||
windowrulev2 = stayfocused, class:wofi
|
||||
windowrulev2 = nomaxsize, class:wofi
|
||||
windowrulev2 = minsize 5 5, class:wofi
|
||||
windowrulev2 = noshadow, class:wofi
|
||||
windowrulev2 = float, class:nm-connection-editor
|
||||
windowrulev2 = pin, class:nm-connection-editor
|
||||
windowrulev2 = center, class:nm-connection-editor
|
||||
windowrulev2 = nomaxsize, class:nm-connection-editor
|
||||
windowrulev2 = minsize 5 5, class:nm-connection-editor
|
||||
windowrulev2 = noshadow, class:nm-connection-editor
|
||||
windowrulev2 = opacity 1 0.8, class:kitty
|
||||
windowrulev2 = opacity 0.8 0.3, initialTitle:Spotify
|
||||
windowrulev2 = float, initialTitle:Spotify
|
||||
windowrulev2 = noblur, initialTitle:Spotify
|
||||
#windowrulev2 = float, class:Spaceengineers
|
||||
#windowrulev2 = fullscreen, class:Spaceengineers
|
||||
#windowrulev2 = stayfocused, class:Spaceengineers
|
||||
#windowrule = float, class:steam_app_1133870
|
||||
windowrulev2 = tile, class:RimWorldLinux
|
||||
windowrulev2 = float, class:Drill.+
|
||||
#windowrulev2 = fakefullscreen, title:Drill.+
|
||||
#windowrule = fakefullscreen, class:steam_app_1217060
|
||||
#windowrule = fakefullscreen, title:Gunfire Reborn
|
||||
windowrule = float, class:steam_app_1217060
|
||||
windowrule = float, title:Gunfire Reborn
|
||||
#windowrulev2 = fullscreen, class:steam_app_1217060
|
||||
#windowrulev2 = fullscreen, title:Gunfire Reborn
|
||||
windowrulev2 = float, title:pico.+
|
||||
windowrulev2 = minsize 60 70, title:.+btop.+
|
||||
windowrulev2 = stayfocused, class:.+dmenu.+
|
||||
windowrulev2 = move 65% 10%, class:com.nextcloud.desktopclient.nextcloud
|
||||
windowrulev2 = float, class:com.nextcloud.desktopclient.nextcloud
|
||||
windowrulev2 = pin, class:com.nextcloud.desktopclient.nextcloud
|
||||
windowrulev2 = size 30% 50%, class:com.nextcloud.desktopclient.nextcloud
|
||||
windowrulev2 = move 65% 10%, tag:mixer
|
||||
windowrulev2 = float, tag:mixer
|
||||
windowrulev2 = pin, tag:mixer
|
||||
windowrulev2 = size 30% 50%, tag:mixer
|
||||
|
||||
windowrulev2 = move 65% 10%, class:blueman-manager
|
||||
windowrulev2 = float, class:blueman-manager
|
||||
windowrulev2 = pin, class:blueman-manager
|
||||
windowrulev2 = size 30% 50%, class:blueman-manager
|
||||
|
||||
windowrulev2 = opacity 1 1 override, class:firefox
|
||||
|
||||
windowrulev2 = float, tag:centered
|
||||
windowrulev2 = pin, tag:centered
|
||||
windowrulev2 = center, tag:centered
|
||||
windowrulev2 = stayfocused, tag:centered
|
||||
windowrulev2 = size 40% 50%, tag:centered
|
||||
|
||||
windowrulev2 = float, tag:centered-L
|
||||
windowrulev2 = pin, tag:centered-L
|
||||
windowrulev2 = center, tag:centered-L
|
||||
windowrulev2 = stayfocused, tag:centered-L
|
||||
windowrulev2 = size 70% 80%, tag:centered-L
|
||||
|
||||
windowrulev2 = float, class:dev.benz.walker.+
|
||||
windowrulev2 = pin, class:dev.benz.walker.+
|
||||
windowrulev2 = center, class:dev.benz.walker.+
|
||||
windowrulev2 = stayfocused, class:dev.benz.walker.+
|
||||
windowrulev2 = minsize 180% 170%, class:dev.benz.walker.+
|
||||
windowrulev2 = noblur, class:dev.benz.walker.+
|
||||
windowrulev2 = noshadow, class:dev.benz.walker.+
|
||||
windowrulev2 = noborder, class:dev.benz.walker.+
|
||||
windowrulev2 = float, class:dev.benz.walker.+
|
||||
|
||||
windowrulev2 = float, class:dev.benz.walker
|
||||
windowrulev2 = pin, class:dev.benz.walker
|
||||
windowrulev2 = center, class:dev.benz.walker
|
||||
windowrulev2 = stayfocused, class:dev.benz.walker
|
||||
windowrulev2 = minsize 180% 170%, class:dev.benz.walker
|
||||
windowrulev2 = noblur, class:dev.benz.walker
|
||||
windowrulev2 = noshadow, class:dev.benz.walker
|
||||
windowrulev2 = noborder, class:dev.benz.walker
|
||||
windowrulev2 = float, class:dev.benz.walker
|
||||
|
||||
windowrulev2 = float, class:ulauncher
|
||||
windowrulev2 = pin, class:ulauncher
|
||||
windowrulev2 = stayfocused, class:ulauncher
|
||||
windowrulev2 = minsize 180% 170%, class:ulauncher
|
||||
windowrulev2 = noblur, class:ulauncher
|
||||
windowrulev2 = noshadow, class:ulauncher
|
||||
windowrulev2 = noborder, class:ulauncher
|
||||
windowrulev2 = float, class:ulauncher
|
||||
windowrulev2 = move onscreen cursor -10% -10%, initialClass:ulauncher
|
||||
|
||||
windowrulev2 = float, title:Quake 3: Arena
|
||||
windowrulev2 = pin, title:Quake 3: Arena
|
||||
windowrulev2 = center, title:Quake 3: Arena
|
||||
windowrulev2 = stayfocused, title:Quake 3: Arena
|
||||
windowrulev2 = minsize 80% 70%, title:Quake 3: Arena
|
||||
Loading…
Reference in New Issue