Commit Graph

2 Commits (main)

Author SHA1 Message Date
Amir Alexander Abdelbaki 3bd2c6fa9f Add ship rotation speed limits, combat ailments, and character creator depth
- Ships turn gradually toward a desired heading at a per-ship max
  rotation speed instead of snapping instantly (MapEmbedding.desired_rotation
  + advance_ship_rotation, wired into the main loop).
- Combat hits can now inflict ailments (impact_trauma/fracture/brain_trauma)
  based on the raw d20 roll, which factor into relevant skill checks via a
  new AilmentDef system mirroring the existing organ-penalty mechanic.
- Character creator: species-defined body types and hair colors, starter
  clothing selection (reuses Character.wear_item's fit rules), a
  player-species whitelist excluding the NPC-only dog species, and four
  skill-allocation modes (point-buy, roll-and-assign, manual, random).
- New WorldCreationMenu/WorldTemplate for picking a starting world,
  currently just the one sample map.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mFzQQZYexNaSB69e2oU95
2026-07-15 14:10:13 +02:00
Amir Alexander Abdelbaki 67c9435d9e Initial commit: top-down RPG engine (wgpu-py + glfw)
3D tile maps with embedded/rotating sub-maps, continuous movement, a
body-part/organ health system with bespoke per-species anatomy, grid
inventories, clothing with species/arm-count fit rules, melee/ranged
combat with blocking/knockback/ammo, weather, staircases, a sample
time-warp ability with cooldowns, multiplayer scaffolding, keyboard/
mouse/gamepad input, and persistent characters via SQLite.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mFzQQZYexNaSB69e2oU95
2026-07-15 13:35:59 +02:00