Commit Graph

2 Commits (main)

Author SHA1 Message Date
Amir Alexander Abdelbaki e04761f7b5 Add item pickup/drop, NPC AI framework, hacking, and turrets
- Item pickup (key) and drag-to-drop from a dedicated container popup card
  (backpacks, pockets), replacing the earlier inline inventory grid
- NPC AI slot framework (engine/ai.py, resources/logic/ai.py) with a wander
  behavior, an NPC spawner UI (dev-mode, reuses the character creator), and
  a "secret items password" creator field
- Hacking mechanic: derived tech skill (intelligence + perception), a sample
  lockable door, a hacking tool item, and six cyberdeck implants with
  bonus/roll-floor effects (including a secret dev-only one)
- Turrets: character faction/tag targeting, turn-rate-limited tracking of
  the closest hostile, and cpu/psu/motors/gun/camera body parts with
  weapon-type variants

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FyY5qQB6XHRoBFNbsgdRQn
2026-07-16 16:44:46 +02:00
Amir Alexander Abdelbaki 67c9435d9e Initial commit: top-down RPG engine (wgpu-py + glfw)
3D tile maps with embedded/rotating sub-maps, continuous movement, a
body-part/organ health system with bespoke per-species anatomy, grid
inventories, clothing with species/arm-count fit rules, melee/ranged
combat with blocking/knockback/ammo, weather, staircases, a sample
time-warp ability with cooldowns, multiplayer scaffolding, keyboard/
mouse/gamepad input, and persistent characters via SQLite.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mFzQQZYexNaSB69e2oU95
2026-07-15 13:35:59 +02:00