- Item pickup (key) and drag-to-drop from a dedicated container popup card
(backpacks, pockets), replacing the earlier inline inventory grid
- NPC AI slot framework (engine/ai.py, resources/logic/ai.py) with a wander
behavior, an NPC spawner UI (dev-mode, reuses the character creator), and
a "secret items password" creator field
- Hacking mechanic: derived tech skill (intelligence + perception), a sample
lockable door, a hacking tool item, and six cyberdeck implants with
bonus/roll-floor effects (including a secret dev-only one)
- Turrets: character faction/tag targeting, turn-rate-limited tracking of
the closest hostile, and cpu/psu/motors/gun/camera body parts with
weapon-type variants
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FyY5qQB6XHRoBFNbsgdRQn
- Sample launch_lightning ability (storm_rod item): guaranteed hit on
the first Character within a configurable range along the aim
direction, no skill check - burns roughly half the target's body
parts and inflicts heart_palpitations, which both weighs down
heart-dependent checks directly and damages the target's
heart-equivalent organ (new OrganDef.role tag + Character.find_organ
_by_role, so this works species-agnostically) so its dependents
degrade too via the existing organ-interaction tick.
- Bot targets (new SpeciesDef.is_synthetic flag) also short-circuit:
120% organ damage randomly split across every organ they have, plus
a heavy insight/perception/sleight_of_hand debuff - the intellect
hit falls out of the existing organ-penalty math since bot_cpu/
bot_npu are among the randomly-damaged organs.
- ABILITY_CASTERS/_cast_ability now thread aim_direction uniformly so
directional abilities work through the hand/implant/ability-bar
casting paths alike.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mFzQQZYexNaSB69e2oU95