- Sample launch_lightning ability (storm_rod item): guaranteed hit on
the first Character within a configurable range along the aim
direction, no skill check - burns roughly half the target's body
parts and inflicts heart_palpitations, which both weighs down
heart-dependent checks directly and damages the target's
heart-equivalent organ (new OrganDef.role tag + Character.find_organ
_by_role, so this works species-agnostically) so its dependents
degrade too via the existing organ-interaction tick.
- Bot targets (new SpeciesDef.is_synthetic flag) also short-circuit:
120% organ damage randomly split across every organ they have, plus
a heavy insight/perception/sleight_of_hand debuff - the intellect
hit falls out of the existing organ-penalty math since bot_cpu/
bot_npu are among the randomly-damaged organs.
- ABILITY_CASTERS/_cast_ability now thread aim_direction uniformly so
directional abilities work through the hand/implant/ability-bar
casting paths alike.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mFzQQZYexNaSB69e2oU95
- Ships turn gradually toward a desired heading at a per-ship max
rotation speed instead of snapping instantly (MapEmbedding.desired_rotation
+ advance_ship_rotation, wired into the main loop).
- Combat hits can now inflict ailments (impact_trauma/fracture/brain_trauma)
based on the raw d20 roll, which factor into relevant skill checks via a
new AilmentDef system mirroring the existing organ-penalty mechanic.
- Character creator: species-defined body types and hair colors, starter
clothing selection (reuses Character.wear_item's fit rules), a
player-species whitelist excluding the NPC-only dog species, and four
skill-allocation modes (point-buy, roll-and-assign, manual, random).
- New WorldCreationMenu/WorldTemplate for picking a starting world,
currently just the one sample map.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mFzQQZYexNaSB69e2oU95