- Sample launch_lightning ability (storm_rod item): guaranteed hit on
the first Character within a configurable range along the aim
direction, no skill check - burns roughly half the target's body
parts and inflicts heart_palpitations, which both weighs down
heart-dependent checks directly and damages the target's
heart-equivalent organ (new OrganDef.role tag + Character.find_organ
_by_role, so this works species-agnostically) so its dependents
degrade too via the existing organ-interaction tick.
- Bot targets (new SpeciesDef.is_synthetic flag) also short-circuit:
120% organ damage randomly split across every organ they have, plus
a heavy insight/perception/sleight_of_hand debuff - the intellect
hit falls out of the existing organ-penalty math since bot_cpu/
bot_npu are among the randomly-damaged organs.
- ABILITY_CASTERS/_cast_ability now thread aim_direction uniformly so
directional abilities work through the hand/implant/ability-bar
casting paths alike.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mFzQQZYexNaSB69e2oU95
3D tile maps with embedded/rotating sub-maps, continuous movement, a
body-part/organ health system with bespoke per-species anatomy, grid
inventories, clothing with species/arm-count fit rules, melee/ranged
combat with blocking/knockback/ammo, weather, staircases, a sample
time-warp ability with cooldowns, multiplayer scaffolding, keyboard/
mouse/gamepad input, and persistent characters via SQLite.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mFzQQZYexNaSB69e2oU95