Mi2dRPGamEng/engine/render
Amir Alexander Abdelbaki 67c9435d9e Initial commit: top-down RPG engine (wgpu-py + glfw)
3D tile maps with embedded/rotating sub-maps, continuous movement, a
body-part/organ health system with bespoke per-species anatomy, grid
inventories, clothing with species/arm-count fit rules, melee/ranged
combat with blocking/knockback/ammo, weather, staircases, a sample
time-warp ability with cooldowns, multiplayer scaffolding, keyboard/
mouse/gamepad input, and persistent characters via SQLite.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mFzQQZYexNaSB69e2oU95
2026-07-15 13:35:59 +02:00
..
shaders Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
__init__.py Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
device.py Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
pipeline.py Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
renderer.py Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
texture.py Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
window.py Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00