Mi2dRPGamEng/server.py

27 lines
698 B
Python

from __future__ import annotations
import argparse
import asyncio
from engine.network.protocol import DEFAULT_PORT
from engine.network.server import GameServer
async def run(host: str, port: int) -> None:
server = GameServer(host=host, port=port)
await server.start()
print(f"Listening on {host}:{server.port}")
await server.serve_forever()
def main() -> None:
parser = argparse.ArgumentParser(description="Dedicated multiplayer server.")
parser.add_argument("--host", default="0.0.0.0")
parser.add_argument("--port", type=int, default=DEFAULT_PORT)
args = parser.parse_args()
asyncio.run(run(args.host, args.port))
if __name__ == "__main__":
main()