Mi2dRPGamEng/engine/entity.py

44 lines
1.0 KiB
Python

from __future__ import annotations
import itertools
from dataclasses import dataclass
_id_counter = itertools.count(1)
def generate_entity_id(prefix: str = "entity") -> str:
return f"{prefix}-{next(_id_counter)}"
@dataclass
class EntityPosition:
"""x/y/z are continuous (not tile-locked); z stays layer-like (whole numbers by convention).
Which tile a continuous position falls in is always floor(x), floor(y) - see Map.get_tile.
"""
map_id: str
x: float
y: float
z: float
class Entity:
"""Base primitive for all non-tile things in the world."""
def __init__(
self,
entity_id: str | None = None,
name: str = "",
def_id: str | None = None,
position: EntityPosition | None = None,
):
self.entity_id = entity_id or generate_entity_id()
self.name = name
self.def_id = def_id
self.position = position
self.inventory = None # Inventory | None — assignable to any Entity
def update(self, dt: float) -> None:
pass