44 lines
1.0 KiB
Python
44 lines
1.0 KiB
Python
from __future__ import annotations
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import itertools
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from dataclasses import dataclass
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_id_counter = itertools.count(1)
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def generate_entity_id(prefix: str = "entity") -> str:
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return f"{prefix}-{next(_id_counter)}"
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@dataclass
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class EntityPosition:
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"""x/y/z are continuous (not tile-locked); z stays layer-like (whole numbers by convention).
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Which tile a continuous position falls in is always floor(x), floor(y) - see Map.get_tile.
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"""
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map_id: str
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x: float
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y: float
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z: float
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class Entity:
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"""Base primitive for all non-tile things in the world."""
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def __init__(
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self,
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entity_id: str | None = None,
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name: str = "",
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def_id: str | None = None,
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position: EntityPosition | None = None,
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):
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self.entity_id = entity_id or generate_entity_id()
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self.name = name
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self.def_id = def_id
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self.position = position
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self.inventory = None # Inventory | None — assignable to any Entity
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def update(self, dt: float) -> None:
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pass
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