Mi2dRPGamEng/resources/defs/ailments.json

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{
"impact_trauma": {
"name": "Impact Trauma",
"check_weights": { "strength": 0.2, "athletics": 0.2 }
},
"fracture": {
"name": "Fracture",
"check_weights": { "strength": 0.5, "athletics": 0.4, "acrobatics": 0.3, "sleight_of_hand": 0.3 }
},
"brain_trauma": {
"name": "Brain Trauma",
"check_weights": { "insight": 0.6, "perception": 0.5, "sleight_of_hand": 0.2 }
},
"burn": {
"name": "Burn",
"check_weights": { "sleight_of_hand": 0.3, "athletics": 0.2 }
},
"heart_palpitations": {
"name": "Heart Palpitations",
"check_weights": { "strength": 0.6, "speed": 0.5 }
},
"shortcircuit": {
"name": "Short Circuit",
"check_weights": { "insight": 0.7, "perception": 0.6, "sleight_of_hand": 0.5 }
},
"sprained_ankle": {
"name": "Sprained Ankle",
"check_weights": { "acrobatics": 0.3, "athletics": 0.2 }
},
"ripped_tendon": {
"name": "Ripped Tendon",
"check_weights": { "acrobatics": 0.4, "athletics": 0.35, "stealth": 0.2 }
},
"broken_bone": {
"name": "Broken Bone",
"check_weights": { "acrobatics": 0.5, "athletics": 0.5, "strength": 0.2 }
},
"cracked_foot_joint": {
"name": "Cracked Foot Joint",
"check_weights": { "acrobatics": 0.3, "athletics": 0.2 }
},
"popped_fluid_hose": {
"name": "Popped Fluid Hose",
"check_weights": { "acrobatics": 0.4, "athletics": 0.35, "stealth": 0.2 },
"causes_bleeding": true
},
"broken_frame_piece": {
"name": "Broken Structural Frame Piece",
"check_weights": { "acrobatics": 0.5, "athletics": 0.5, "strength": 0.2 }
},
"flu": {
"name": "Flu",
"check_weights": { "strength": 0.3, "speed": 0.3 }
},
"brain_fog": {
"name": "Brain Fog",
"check_weights": { "insight": 0.5, "perception": 0.3 }
}
}