From 5098b5617a7b7b75247fe722f59503fb97f1fd2e Mon Sep 17 00:00:00 2001 From: The_miro Date: Fri, 14 Aug 2026 15:50:46 +0200 Subject: [PATCH] Make the near-invisible pixels in the drawn art opaque Eight pixels of the khopesh blade and five of the great socketed pommel were saved with an alpha between 1 and 27 out of 255. They have colours - white, greys, near-black - and were clearly drawn rather than erased, but at under 11% opacity they read in game as holes in the edge of the blade. A soft or part-opacity brush is the likely cause; nothing else in the mod's art has an alpha that is neither 0 nor 255. Their colours are untouched. Only the alpha moves, to 255. Co-Authored-By: Claude Opus 5 --- .../cmmodular/textures/items/khopesh_blade.png | Bin 329 -> 163 bytes .../textures/items/pommel_great_socket.png | Bin 322 -> 163 bytes 2 files changed, 0 insertions(+), 0 deletions(-) diff --git a/src/main/resources/assets/cmmodular/textures/items/khopesh_blade.png b/src/main/resources/assets/cmmodular/textures/items/khopesh_blade.png index ecca942ed74496a9facd01cb635bdacd6bfb0e88..6f1beb3d6a55f18bd294b035adf62cd523f6a067 100644 GIT binary patch delta 134 zcmV;10D1q(0;2(tB!6m2L_t(|oYj%R4Ztu61D#IcfymY<+DEJUg)Gj1 z0KQgPHHe5uzN#)+h=^y(fKqoJy$ o);ikjm(5Oi2L=E$dk+6sCz?H|I+dyQIRF3v07*qoM6N<$f@04+vj6}9 delta 302 zcmZ3?c#>&?NG(&67Iy3=9k`>5jgR3=A9lx&I`x0{IHb9znhg3{`3j3=J&| z48MRv4KElNN(~qoUL`OvSj}Ky5HFasE6@fg!CBxDSs zJf)oAKpZ%I(-7<;uI~Y7a0dymb1st#n!zGed3Y w{nek)<1}#v>brWAY0^;cK zWq-NHW#@oJhpKv;k?gXQ{Yz;GVf$5}s!q~Lx`;Rclv0Kk6|L@@{?K5G7-RMEY1BL2 oI3nU^cHKE=m>E(^!yy-w91y`JMSnu2=Kufz07*qoM6N<$f^LvHQvd(} delta 295 zcmZ3?c!+6&NG(&67Iy3=9k`>5jgR3=A9lx&I`x0{IHb9znhg3{`3j3=J&| z48MRv4KElNN(~qoUL`OvSj}Ky5HFasE6@fg!CBxDS8?Y__WVgUGkbf%Y?ay85}Sb4q9e0HHWw(f|Me