#!/usr/bin/env bash # Read the Blockbench project back into the module JSON, then push it in game. # # bb-apply.sh dry run: show what each cube would become # bb-apply.sh --write write the module files and live-reload the game set -euo pipefail REPO=/home/themiro/code.dev/create-mekanism-modular JAR=$(ls "/home/themiro/.var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher/instances/AbdelPack Delta/minecraft/mods/"Truly-Modular-armory-*.jar | head -1) "$REPO/tools/.venv/bin/python" "$REPO/tools/bb_import.py" "$JAR" "$REPO/placement.bbmodel" "$@" if [ "${1:-}" = "--write" ]; then "$REPO/tools/live-reload.sh" "$REPO/src/main/resources/packs/armory/data/cmmodular/miapi/modules/armor/socket/arm_left.json" fi