The material was named Arcane Alloy on the grounds that Create: Wizardry ships a resource pack renaming the ingot to that. It does not, and there is no arcane alloy in any of these mods to rename it to. Iron's Spells calls the item an Arcane Ingot and the material plain Arcane, in the tetra.material lang keys it already ships. It is Arcane Metal here rather than Arcane, because a material is named for the substance and not the shape it is traded in, and because plain Arcane belongs to the essence, which is the one of the two with no other name to fall back on. So the pair now reads Arcane and Arcane Metal. The generated JSON is edited in place rather than regenerated: the only field that moves is the translation, and no jar of Create: Wizardry is around to sample against - regenerating would have gone and rewritten palettes off whatever jars are to hand. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| generate_materials.py | ||
| materials.py | ||