create-mekanism-modular/tools
Amir Alexander Abdelbaki 9239f03fe0 Call the arcane metal what it is
The material was named Arcane Alloy on the grounds that Create: Wizardry
ships a resource pack renaming the ingot to that. It does not, and there
is no arcane alloy in any of these mods to rename it to. Iron's Spells
calls the item an Arcane Ingot and the material plain Arcane, in the
tetra.material lang keys it already ships.

It is Arcane Metal here rather than Arcane, because a material is named
for the substance and not the shape it is traded in, and because plain
Arcane belongs to the essence, which is the one of the two with no other
name to fall back on. So the pair now reads Arcane and Arcane Metal.

The generated JSON is edited in place rather than regenerated: the only
field that moves is the translation, and no jar of Create: Wizardry is
around to sample against - regenerating would have gone and rewritten
palettes off whatever jars are to hand.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 15:02:35 +02:00
..
generate_materials.py Sand phasing, fire on the strike, faster swimming, and the arcana core 2026-08-14 12:02:19 +02:00
materials.py Call the arcane metal what it is 2026-08-14 15:02:35 +02:00