create-mekanism-modular/tools
Amir Alexander Abdelbaki 8e5178ece6 A hue per object, and faces that cannot be confused with their opposite
Untextured, every model came out the same red. The hue was the box's index
within its model and almost every model here is one box, so a scene of eight
was eight objects sharing hue zero - the one thing the colour was supposed to
tell you was the one thing it did not. So `face_colour` takes a hue now, and
the quickstart hands each model its own: successive golden-ratio turns around
the wheel, so any two are far apart and the third is not squeezed between them,
indexed on the model's place in the whole list rather than on what happens to
be visible. The boxes of one model spread a tenth of a turn either side, near
enough to read as one object and far enough to count. Left alone the hue is
what it always was - the wheel split per shape - so ARMOUR_GUI and the unwrap
templates are unchanged.

The shades were the other half. Six faces were sharing three saturations, and
east and west were separated by nothing but a fifth of a value - which is the
worst place to be thin, because opposite faces are the pair you can only ever
see one of at a time and so have nothing to compare against. Each face now sits
at its own rung of both ladders, and each opposite pair is far apart on both:
up is pale and brightest against a down that is vivid and darkest, north vivid
and bright against a washed, dim south, west the palest against a vivid,
mid-dark east.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-24 21:23:45 +02:00
..
ARMOUR_EDITOR.py A hue per object, and faces that cannot be confused with their opposite 2026-08-24 21:23:45 +02:00
ARMOUR_GUI.py A viewport that draws, and a front door that opens with no arguments 2026-08-24 20:53:07 +02:00
ARMOUR_QUICKSTART.py A hue per object, and faces that cannot be confused with their opposite 2026-08-24 21:23:45 +02:00
MATERIAL_EDITOR.py A front door for the armour editor, and names that say what to run 2026-08-24 16:18:33 +02:00
generate_materials.py Name materials with the lang key MIAPI actually reads 2026-08-14 15:47:02 +02:00
guiplatform.py A viewport that draws, and a front door that opens with no arguments 2026-08-24 20:53:07 +02:00
materials.py The fang's element, the core's new corners, and gem slots for limbs 2026-08-17 09:46:59 +02:00
mcmodel.py A hue per object, and faces that cannot be confused with their opposite 2026-08-24 21:23:45 +02:00
preview_armour.py model adjustments 2026-08-18 17:50:53 +02:00