Arcane essence gave no max mana when socketed into armour. Its attributes were
filed under the `armor` material-property key, but a gem module is not tagged
`armor` - the modules declare which material properties they accept and list
only `default` plus their own gem tags, so anything under `armor` or `handheld`
never applied. Everything on the gem-capable materials now hangs off `default`,
and the attribute's own slot decides where it counts. Cinder essence's fire
immunity had the same defect.
New materials, taken from the mods actually in the pack:
Ender IO the full alloy ladder plus its six crystals
AE2 certus quartz, charged certus, fluix
Occultism iesnium, spirit attuned gem
Ars Nouveau source gem
NauTec cast iron, atlantic gold, aquarine steel
Superb War tungsten, cemented carbide
Pastel ten gems
Crystal Chron eight shards
plus pink slime, dimensional shard, industrial iron, ferdonzor, glowshard
The two gem-set mods are generated from a table with shared stat bands per
tier, since their gems differ by colour and lore rather than by kind; the
palette still comes from each gem's own texture.
Metals that overlap a mod already covered are skipped rather than duplicated:
Superb Warfare's steel/lead/silver and Create Crafts & Additions' electrum.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>