create-mekanism-modular/tools
Amir Alexander Abdelbaki b7348a69a1 Give arcane essence per-slot mana and make one cinder gem enough
Arcane essence granted max mana through a single modifier with slot `armor`.
On a weapon that reads as "+200 Max Mana when worn", which is nonsense - you
do not wear a greatsword - and it gave every armour piece the same amount.

Each slot now carries its own modifier: 1300 on a helmet, 900 chest, 800 legs,
700 boots, and 900 in the main hand / 400 offhand so a weapon grants it while
held. They stack per module, so a piece built out of arcane essence that also
carries an arcane gem counts twice.

Cinder essence moves to slot `any`, so a single gem grants fire immunity
wherever it sits rather than only from an armour piece. The attribute is capped
at 1 and the handler treats anything at or above 1 as immune, so extra pieces
neither stack nor dilute it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 20:05:14 +02:00
..
generate_materials.py Add Immersive Engineering materials, fix gem sockets, pick one provider per metal 2026-08-12 19:19:36 +02:00
materials.py Give arcane essence per-slot mana and make one cinder gem enough 2026-08-12 20:05:14 +02:00