The texture was drawn to that silhouette rather than taken from it, because there was no copy of the vanilla assets on hand. There is now: the item texture is Minecraft's own heart of the sea with its hue rotated from cyan into violet and nothing else touched, so the shading is the vanilla item's. That makes it the one piece of art here that is not drawn for this mod, which the README now says next to the khopesh paragraph that takes the opposite line. It also means the palette the material hands out is a deep one with almost no highlight - the heart of the sea is a dark item, and the sampler reports what a texture looks like rather than re-lighting it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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