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Amir Alexander Abdelbaki 1099183788 Add dev-mode turret placement
F5 cycles the turret variant (pistol/autocannon), F6 places the selected one
in front of the player, hostile to them by default so it's immediately
testable. Backed by a new DevTurretMenu mirroring the existing item spawn
menu, sourced generically from any entity template with turret_weapon_item_id
set.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FyY5qQB6XHRoBFNbsgdRQn
2026-07-16 16:48:49 +02:00
config Add dev-mode turret placement 2026-07-16 16:48:49 +02:00
engine Add dev-mode turret placement 2026-07-16 16:48:49 +02:00
resources Add item pickup/drop, NPC AI framework, hacking, and turrets 2026-07-16 16:44:46 +02:00
scripts Add start menu, procedural world generation, and controller support 2026-07-16 10:32:25 +02:00
tests Add dev-mode turret placement 2026-07-16 16:48:49 +02:00
.gitignore Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
main.py Add dev-mode turret placement 2026-07-16 16:48:49 +02:00
pyproject.toml Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
pyrightconfig.json Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
requirements-dev.txt Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
requirements.txt Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00
server.py Initial commit: top-down RPG engine (wgpu-py + glfw) 2026-07-15 13:35:59 +02:00