F5 cycles the turret variant (pistol/autocannon), F6 places the selected one in front of the player, hostile to them by default so it's immediately testable. Backed by a new DevTurretMenu mirroring the existing item spawn menu, sourced generically from any entity template with turret_weapon_item_id set. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FyY5qQB6XHRoBFNbsgdRQn |
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| config | ||
| engine | ||
| resources | ||
| scripts | ||
| tests | ||
| .gitignore | ||
| main.py | ||
| pyproject.toml | ||
| pyrightconfig.json | ||
| requirements-dev.txt | ||
| requirements.txt | ||
| server.py | ||