F5 cycles the turret variant (pistol/autocannon), F6 places the selected one in front of the player, hostile to them by default so it's immediately testable. Backed by a new DevTurretMenu mirroring the existing item spawn menu, sourced generically from any entity template with turret_weapon_item_id set. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FyY5qQB6XHRoBFNbsgdRQn |
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| controller_bindings.conf | ||
| keybindings.conf | ||