On a first deploy the server has not run yet, so /minecraft/mods does not
exist and packwiz-setup.sh died before creating anything. It now creates the
directory, and mc-service-setup.sh also creates it up front with setgid so jars
dropped in by either the service user or the admin stay group-readable.
An empty mods directory is likewise no longer fatal. A pack with no mods yet is
a valid starting point: the pack, the index and the player guides are all
generated, and jars registered later with mc-refresh-restart.sh.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The reverse proxy runs on a different host than the game server, so it cannot
alias the share directly — serving the pack needs an HTTP server on the game
server itself.
packwiz-http.py is a threaded static server over an allowlist: mods/, packs/,
and setup-*.html. Everything else 404s, since the same directory holds
server.properties, ops.json, whitelist.json, logs and the world. Threading
matters because installing a pack is one request per mod and a single-threaded
server serialises a whole lobby behind one download. pack.toml and index.toml
are sent no-cache so a proxy cannot serve a stale pack.
Installed as packwiz-http.service on port 18080 by default, configurable with
-H/-B, skippable with --no-http, and read-only via ReadOnlyPaths.
packwiz-setup.sh gains -S/--scheme, for when the pack is built against a mirror
reachable only over plain HTTP but clients must be handed the public HTTPS URL.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Deriving the site URL by reducing the mirror URL to its origin discarded any
base path, so a mirror at https://host/abdelpakDelta/mods produced a pack URL
of https://host/packs/<slug> — a location nothing serves. Strip the last path
segment instead, which gives the right answer with or without a base path.
The server address derivation also only stripped scheme and port, so a site URL
carrying a path leaked it into the address shown to players. Strip the path too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Re-running previously died at step 2, because packwiz-setup.sh refused to
overwrite an existing pack.toml — so a run that failed partway, or any later
change to port or heap, could not be applied by simply running it again.
deploy.sh now snapshots the dataset, stops the server if it was running,
redeploys, and restarts it only if it had been up. packwiz-setup.sh gains
--force, which moves an existing pack to <pack>.bak.<timestamp> rather than
deleting it, since the directory may hold hand-edited .pw.toml files or git
history. deploy.sh passes --force unless --keep-pack is given.
World data and the server's mods directory are untouched throughout.
Also replaces the hardcoded sed line ranges in every usage() with an awk that
prints the leading comment block, so help text stops drifting out of sync when
the header changes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Threads a port through all three scripts. mc-service-setup.sh writes
server-port into server.properties (updating in place so a generated file keeps
its other settings) and opens the port in firewalld. packwiz-setup.sh renders it
into the player guides.
The guides print a bare hostname on 25565 and host:port otherwise — Minecraft
assumes the default, and a needless ":25565" in the address reliably confuses
players.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Deploys a self-hosted NeoForge server whose modpack clients pull automatically
on launch, with mods served from an HTTP mirror of the server's own mods dir
rather than Modrinth or CurseForge.
- mc-service-setup.sh: minecraft user, NeoForge install, systemd service paired
with a console FIFO socket so stops are graceful and the world saves
- packwiz-setup.sh: packwiz install, pack init, mod index built from the
mirror, and per-OS player setup guides generated with real URLs baked in
- mc-refresh-restart.sh: re-sync after mod changes, ZFS snapshot, restart
- deploy.sh: runs the above in order
- build.sh: release zip, refusing to package scripts that don't parse
Every entry point refuses to run when /minecraft is not a mountpoint, so an
unmounted dataset cannot silently fill the root filesystem.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>